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The game that gobbled America

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WORLD Radio - The game that gobbled America

A half-eaten pizza inspired Pac-Man, but the simple maze game became a cultural juggernaut and one of the biggest video-game crazes of the 1980s. WORLD’s Jenny Rough reports this week’s WORLD History Book.


Editor's note: The following text is a transcript of a podcast story. To listen to the story, click on the arrow beneath the headline above.

MARY REICHARD, HOST: Good morning! This is The World and Everything in It from listener-supported WORLD Radio. 

I’m Mary Reichard.

NICK EICHER, HOST: And I’m Nick Eicher. Coming next: The WORLD History Book.

Over forty-five years ago, a new video game captured the hearts of kids around the world. And not just little boys. This game didn’t focus on shooting aliens, or racing cars, or playing sports.

REICHARD: No, it didn’t. The cute characters, colorful screens, and simple rules appealed to just as many girls as guys. 

WORLD’s Jenny Rough reports.

AUDIO: [Pac-Man arcade music]

ROUGH: Step inside the “45 Years of Pac-Man” exhibit at the Paley Center for Media in New York City, and it’s as if you’re living inside the iconic video game.

TERESA BRADY: When we walk in it feels like you’re going through the Pac-Man maze.

Paley center spokesperson Teresa Brady says the exhibit celebrates the game that debuted in Japan on May 22, 1980.

RON SIMON: Pac-Man was invented by a Japanese game designer in his mid-20s.

That’s Ron Simon, head curator for the Paley Center.

SIMON: His name was Tōru Iwatani. And he wanted to create a game that everyone could play. 

Iwatani came up with the idea of Pac-Man after he saw a pizza with a single slice missing from the pie. That image inspired the main character: a yellow disk with an open mouth.

SIMON: He developed the game on one concept, and that was eating. That Pac-Man, to keep living, had to keep on eating these pellets and escape the ghosts.

Iwatani originally named his video game Puck-Man. A play on the Japanese word paku-paku which means flapping one’s mouth open and closed quickly, like when eating fast. But Puck-Man was not going to fly in America due to the fear teenagers would alter the word to something less innocent.

The game is simple. Players move Pac-Man through a maze where he gobbles up the pellets, a bunch of small white dots. Pac-Man must avoid four ghosts nicknamed Blinky, Pinky, Inky, and Clyde. If a ghost catches Pac-Man—

AUDIO: [Ghost killing Pac-Man]

—he shrinks and dies. 

Iwatani wanted the ghosts to be cheery, not scary. And he gave each one an individual personality and movement.

RIGGS: One of them will kind of play it safe...

John Riggs runs a YouTube channel on retro video games.

RIGGS: ...but if you get closer to where they are, then they'll kind of creep in on you.

AUDIO: [Pac-Man eating power pellet and ghost]

For Riggs and many other American kids of the 80s, their first experience with Pac-Man was through the at-home Atari console. Riggs was four years old the day his dad came home with one. 

RIGGS: And I remember thinking to myself, "oh, so do I have to put quarters into it to play it at home?"

AUDIO: [Atari Pac-Man]

RIGGS: The Atari version, it was like microwaving leftovers to play the at-home version of these great arcade games. They still had the four ghosts and it’s still the same premise where you’re running around the maze to eat all these, I think the Atari called them wafers because they were flat.

Still, the best-seller. 

Another secret of Pac-Man’s appeal: no need to use buttons or tracker balls. Just a flexible wrist.

RIGGS: Here’s this cute, fun, lovable approachable character in Pac-Man that you can play a very fun game and it just uses one joystick, there’s no other buttons involved.

Pac-Man expanded into a bunch of variations. At the Paley Center exhibit, Brady encourages visitors to experience the game of their choice hands-on.

BRADY: Come over here. So you can scroll down.

Like Ms. Pac-Man.

ROUGH: Oh, Ms. Pac-Man. I love Ms. Pac-Man!

SOUND: [Ms. Pac Man intro music]

Though it’s been awhile since I played.

ROUGH: Oh, shoot.

AUDIO: [Ms. Pac-Man caught by a ghost]

ROUGH: Alright, we can move on.

Brady also liked Ms. PacMan when she was young.

BRADY: You know what it is? It's, I liked the opening music better.

AUDIO: [Ms. Pac-Man opening music]

BRADY: I think it was more charming, and of course, you know, I was a girl, and she was a girl.

Ms. Pac-Man has a bow on her head and starts the game in a pink-colored maze, instead of the original blue. A group of college dropouts created the unauthorized spinoff, and Pac-Man’s original publisher, Namco, acquired some of the rights in a complicated legal battle.

Pac-Man turned into a cultural phenomenon.

AUDIO: [Opening of Hanna Barbera’s Pac-Man]

The animation studio Hanna-Barbera had a huge hit in 1982 with its series Pac-Man. In the cartoon, Pac-Man had a wife, a baby, and even a dog named Chomp-Chomp. 

Paley Center curator Simon again:

SIMON: And that sort gave the possibility of Pac-Man having a family and traveling and not just locked in a maze like Pac-Man originally was in 1980.

Once Pac-Man burst out of that maze, he took off. The variety of games include Super Pac-Man, Baby Pac-Man, and even the little known Professor Pac-Man.

AUDIO: [Professor Pac-Man]

Pac-Man merchandise ranged from metal lunch boxes to packets of trading cards complete with a stick of pink bubble gum. It inspired cereal, board games, and a hit song.

LYRICS: I got a pocket full of quarters and I’m heading to the arcade. Cuz I got Pac Man fever. It’s driving me crazy.

“Pac Man Fever” by the musical duo Buckner & Garcia sold over two and a half million copies.

Some say Pac-Man carries a hidden message, like a warning against the dangers of consumerism. Riggs again:

RIGGS: Yeah, you have to eat all the dots. I’ve heard all the stories where—I think people find something even as innocent as Pac-Man, however innocent that can be, you can twist it any way you want. I don’t believe in any of those things.

Neither does Simon.

SIMON: Well, I think it’s just a fun game where you just have to continue to eat to stay alive. It’s almost very much like what it means to be a human. Any person, young, old, you just have to eat and continue to move, watch out for the obstacles, and then you thrive for another day. At its core, I mean, it does have something very human about this video game.

Pac-Man just may be one of the more fun reminders that everyone needs their daily bread.

AUDIO: [Pac-Man gameplay]

That’s this week’s History Book. I’m Jenny Rough.


WORLD Radio transcripts are created on a rush deadline. This text may not be in its final form and may be updated or revised in the future. Accuracy and availability may vary. The authoritative record of WORLD Radio programming is the audio record.

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